The Geometric Boolean
Operation Algorithm Suite contains four primary and one specialized
Boolean operations that can be applied to surface and volumetric
Boolean union is a merging operation that combines 2 or more objects
into a single object. The end result is a composit surface or volume
with any overlapping internal features removed. The figure below
shows the union of two cubes.
red and blue cubes are of equal heights and are aligned so that
the top and bottom faces of both are coplanar. The Union algorithm
intersects all of the faces of the two cubes and determines which
faces are inside the volume of other cube and removes those from
the composite face list. The fragmented coplanar faces are then
merged to create a minimal volumetric object that spans the same
spatial area as the individual pair.
same process is used for planar objects. The figure below shows
the union of two coplanar rectangles.
geometric Boolean algorithm can also union several objects at once
to create a composite volume or surface. The figure below shows
the algorithm results for a 5 object union.
the 5 objects in the left are all selected at once for a union operation,
the algorithm searches for overlapping volumes between each object
and determines that the red, green, and blue volumes overlap and
the orange and cyan cubes overlap. The algorithm then only unions
the overlapping volumes to create the two gray objects shown on
merges two objects and only returns the overlapping regions. All
regions on one object that are not located inside the other are
removed. The example below shows the intersection result from the
same two cube example shown for the union.
Unlike the union
operation, depending on the geometry of the object several objects
may be returned from an intersection. The example below shows such
a case. The blue E-shaped volume is intersected with the red extruded
rectangle. The resulting objects are the three gray cubes on the
is the opposite operation as the union. In a Boolean difference
only the non-overlapping regions are kept and the overlapping regions
are removed. Again, using the cube example, the result of a difference
is shown below.
Like the intersection,
the difference can result in several output objects. This is shown
in the two triangle example below. The intersection of the red and
blue extruded triangles results in the 6 output objects shown on
is the only one of the Boolean operations that is non-commutative.
Change the order of the two objects changes the result. In the two
cube example, if the red is subtracted from the blue, the red object
is removed completely and the region that had overlapped between
the two has been removed from the blue cube. The opposite is true
if the blue is subtracted from the blue.
As with the
intersection method, subtract can return multiple objects. In the
example below the extruded rectangle is subtracted from the E-shaped
volume, returning the four gray volumes on the right.
Keep is a non-standard Boolean operation, but is occasionally useful
as well. Subtract and Keep performs the same Boolean operation as
the Subtract method, but instead of removing the operand object,
the object is retained in its entirety. The results from this operation
are shown for the two cube example below.
the E-shaped volume and extruded rectangle, when the rectangle is
subtracted from the E-shaped volume, the same result is acheived
as subtract, but the original extruded rectangle is retained.